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And I only need F2P Summons such as a MLB Tiamat and Anat to go with this?



Yep.

And I don’t need to farm for crazy low % drops or exclusive end-game content to get an end-game weapon grid?

Nope.

So I literally get to go straight to an end-game grid immediately?

Yep.

So what does the whale weapon grid look like?

Well fictional voice of the reader I am projecting for the sake of making a point, it looks like this:

That’s… literally the same grid as before.

Yup.

So if I’ve rolled the unticketable Zephyrus Summon, what do I do with it if there isn’t a whale Zephy grid?

Reduce it for Wind Quartz to 4* FLB uncap your guns.

(Please don’t actually do this. Just in case Cygames comes out with something even more insane than Tiamat Guns.)


Slightly more serious weapon talk

This section assumes you already know how weapon skills work. If not, read the wiki page on Weapon Skills. The strength from your weapon grid comes from both the raw stats as well as the element-specific weapon skill on the weapon. The actual element of the weapon is not very important.

If you are looking for detailed analysis and math-craft for optimizing a Wind grid to the max, I also recommend this reddit thread.

Starting out

For the new player, you won’t have a full grid of SSR weapons yet. However, by doing Tiamat Normal and Hard showdowns, you will receive SR weapons which have a Wind ATK boosting skill. Use these as placeholders in your grid while you farm your way to the SSR grid. You probably won’t want to level the skills on these weapons too high, since they’re just placeholders. You can use them as fodder to increase the weapon skills on your SSR weapons however. If you’re a cheapskate, then you can stop at Skill Level (SL) 2 since it’s neutral in fodder (use 2 SRs to get 2 SR worth of fodder). It’s not uncommon for people to go a bit higher if they feel a need. Going above SL4 or 5 though is probably too much though.

More dakka

Your mid game pretty much consists of one goal - get as many Tiamat Bolts as possible for the pewpewpew. When you read the weapon skills on the guns, you’ll notice something - they have both an ATK up skill and an Enmity skill. This is the true strength of Wind. By double-dipping attack skills, you get extremely powerful weapons (just like Chev Swords). Also, because it’s a gun type weapon it has one of the highest attack stats in the game. Just cause, you know, they weren’t already good enough. The only “downside” is that when you’re low HP, you become conditioned to think “Yay more dps!” instead of “Wait I could actually die next turn”. If you even call that a downside. ¯\_(ツ)_/¯ Get your base grid of 0* guns first, and then focus on uncapping them one at a time. This is so that once you hit HL you can start immediately 4* FLB uncapping your guns. If you ever need to take out a weapon in your grid (e.g. for Flohrenberk) then it’s also easier to take out a 0* gun when you’ve been MLB’ing guns one by one than taking out a 1* gun from a grid of all 1* guns.  
As you farm Tiamats, you will come across Tiamat Gauntlets. These also have an ATK up skill. However, they lack the dual offensive skill of Guns which makes them a worse weapon overall. While you are still getting started however, they’re a perfectly fine weapon grid filler. You’ll also want one fully uncapped Fist for the Wrestler Row IV class anyway, so it’s worth having a fully skilled and uncapped Fist lying around.

 

Do not bother trying to leech Nezha or Garuda for Tiamat Weapons. The specialty SSR weapons aren’t useful for you, and you miss out on being able to gain SSR Tiamat Summons (also known as “selfies”). You need those Summons to uncap for your own MLB Tiamat Summon, and eventually you will reduce extra Summons for Wind Quartz to uncap your guns.

You need 200 Quartz per FLB, and you run 7 Guns. That’s 1,400 Wind Quartz. It sounds like a lot. It is. Unless you are a whale, your main source of Quartz will be reducing selfies. This is why selfies are good for you even though you grumble under your breath.

Cosmos Guns

Because the main Wind grid is so heavily gun based, running a Cosmos Gun is very effective. All Cosmos weapons come with a skill type. The tier-list for Cosmos Guns is as follows:

 

1 BAL Most of the best Wind characters are BAL type. The increased defence and double attack is amazing. Your #1 choice. Also used in Light gun grids. If you farm Azure Feathers/Heavenly Horns to trade in at the shop for a Cosmos weapon, make it a BAL Gun.
2 SPEC Your best SPEC characters in Wind doesn’t actually have any debuffs, so half of the passive is useless. However, it does help your main character when playing SPEC classes such as Dark Fencer. A decent weapon if it drops from a crew Grande.
3 HEAL or DEF You generally won’t find much use for the passives on these weapons. But they don’t have drawbacks either. So still a acceptable weapon if it drops from a crew Grande.
4 ATK ATK Guns have a HP penalty associated with them. If you ever run an ATK character, they take a massive HP hit. That makes them the worst Cosmos type to get for any weapon type and element you play. If this drops in a crew Grande raid and you don’t use ATK characters, it might be worth considering. But reduce it for a better Cosmos Gun later. Actually, if no one else in the crew wants it, you can also take it and reduce it for Gun Stones. They’re hard enough to come by and you need a ton for 4* FLB uncaps for your weapons anyway.

 


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