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Chapter 1: What is Software Architecture?Стр 1 из 8Следующая ⇒
Chapter 1: What is Software Architecture? What is Software Architecture? Software application architecture is the process of defining a structured solution that meets all of the technical and operational requirements, while optimizing common quality attributes such as performance, security, and manageability. It involves a series of decisions based on a wide range of factors, and each of these decisions can have considerable impact on the quality, performance, maintainability, and overall success of the application. Philippe Kruchten, Grady Booch, Kurt Bittner, and Rich Reitman derived and refined a definition of architecture based on work by Mary Shaw and David Garlan (Shaw and Garlan 1996). Their definition is: “Software architecture encompasses the set of significant decisions about the organization of a software system including the selection of the structural elements and their interfaces by which the system is composed; behavior as specified in collaboration among those elements; composition of these structural and behavioral elements into larger subsystems; and an architectural style that guides this organization. Software architecture also involves functionality, usability, resilience, performance, reuse, comprehensibility, economic and technology constraints, tradeoffs and aesthetic concerns.” In Patterns of Enterprise Application Architecture, Martin Fowler outlines some common recurring themes when explaining architecture. He identifies these themes as: “The highest-level breakdown of a system into its parts; the decisions that are hard to change; there are multiple architectures in a system; what is architecturally significant can change over a system's lifetime; and, in the end, architecture boils down to whatever the important stuff is.” [http://www.pearsonhighered.com/educator/academic/product/0,3110,0321127420,00.html] In Software Architecture in Practice (2nd edition), Bass, Clements, and Kazman define architecture as follows: “The software architecture of a program or computing system is the structure or structures of the system, which comprise software elements, the externally visible properties of those elements, and the relationships among them. Architecture is concerned with the public side of interfaces; private details of elements—details having to do solely with internal implementation—are not architectural.” [http://www.pearsonhighered.com/educator/academic/product/0,4096,0321154959,00.html] Why is Architecture Important? Like any other complex structure, software must be built on a solid foundation. Failing to consider key scenarios, failing to design for common problems, or failing to appreciate the long term consequences of key decisions can put your application at risk. Modern tools and platforms help to simplify the task of building applications, but they do not replace the need to design your application carefully, based on your specific scenarios and requirements. The risks exposed by poor architecture include software that is unstable, is unable to support existing or future business requirements, or is difficult to deploy or manage in a production environment. Systems should be designed with consideration for the user, the system (the IT infrastructure), and the business goals. For each of these areas, you should outline key scenarios and identify important quality attributes (for example, reliability or scalability) and key areas of satisfaction and dissatisfaction. Where possible, develop and consider metrics that measure success in each of these areas.
Figure 1 User, business, and system goals Tradeoffs are likely, and a balance must often be found between competing requirements across these three areas. For example, the overall user experience of the solution is very often a function of the business and the IT infrastructure, and changes in one or the other can significantly affect the resulting user experience. Similarly, changes in the user experience requirements can have significant impact on the business and IT infrastructure requirements. Performance might be a major user and business goal, but the system administrator may not be able to invest in the hardware required to meet that goal 100 percent of the time. A balance point might be to meet the goal only 80 percent of the time. Architecture focuses on how the major elements and components within an application are used by, or interact with, other major elements and components within the application. The selection of data structures and algorithms or the implementation details of individual components are design concerns. Architecture and design concerns very often overlap. Rather than use hard and fast rules to distinguish between architecture and design, it makes sense to combine these two areas. In some cases, decisions are clearly more architectural in nature. In other cases, the decisions are more about design, and how they help you to realize that architecture. By following the processes described in this guide, and using the information it contains, you will be able to construct architectural solutions that address all of the relevant concerns, can be deployed on your chosen infrastructure, and provide results that meet the original aims and objectives. Consider the following high level concerns when thinking about software architecture:
The Goals of Architecture Application architecture seeks to build a bridge between business requirements and technical requirements by understanding use cases, and then finding ways to implement those use cases in the software. The goal of architecture is to identify the requirements that affect the structure of the application. Good architecture reduces the business risks associated with building a technical solution. A good design is sufficiently flexible to be able to handle the natural drift that will occur over time in hardware and software technology, as well as in user scenarios and requirements. An architect must consider the overall effect of design decisions, the inherent tradeoffs between quality attributes (such as performance and security), and the tradeoffs required to address user, system, and business requirements. Keep in mind that the architecture should:
The Architectural Landscape It is important to understand the key forces that are shaping architectural decisions today, and which will change how architectural decisions are made in the future. These key forces are driven by user demand, as well as by business demand for faster results, better support for varying work styles and workflows, and improved adaptability of software design. Consider the following key trends:
Key Architecture Principles Consider the following key principles when designing your architecture:
Consider using an incremental and iterative approach to refining your architecture. Start with a baseline architecture to get the big picture right, and then evolve candidate architectures as you iteratively test and improve your architecture. Do not try to get it all right the first time—design just as much as you can in order to start testing the design against requirements and assumptions. Iteratively add details to the design over multiple passes to make sure that you get the big decisions right first, and then focus on the details. A common pitfall is to dive into the details too quickly and get the big decisions wrong by making incorrect assumptions, or by failing to evaluate your architecture effectively. When testing your architecture, consider the following questions:
Overview In this chapter, you will learn about the key design principles and guidelines for software architecture. Software architecture is often described as the organization or structure of a system, where the system represents a collection of components that accomplish a specific function or set of functions. In other words, architecture is focused on organizing components to support specific functionality. This organization of functionality is often referred to as grouping components into “areas of concern.” Figure 1 illustrates common application architecture with components grouped by different areas of concern. Figure 1 Common application architecture In addition to the grouping of components, other areas of concern focus on interaction between the components and how different components work together. The guidelines in this chapter examine different areas of concern that you should consider when designing the architecture of your application. Key Design Principles When getting started with your design, keep in mind the key principles that will help you to create an architecture that adheres to proven principles, minimizes costs and maintenance requirements, and promotes usability and extendibility. The key principles are:
When designing an application or system, the goal of a software architect is to minimize the complexity by separating the design into different areas of concern. For example, the user interface (UI), business processing, and data access all represent different areas of concern. Within each area, the components you design should focus on that specific area and should not mix code from other areas of concern. For example, UI processing components should not include code that directly accesses a data source, but instead should use either business components or data access components to retrieve data. However, you must also make a cost/value determination on the investment you make for an application. In some cases, you may need to simplify the structure to allow, for example, UI data binding to a result set. In general, try to consider the functional boundaries from a business viewpoint as well. The following high level guidelines will help you to consider the wide range of factors that can affect the ease of designing, implementing, deploying, testing, and maintaining your application. Design Practices
Application Layers
Key Design Considerations This guide describes the major decisions that you must make, and which help to ensure that you consider all of the important factors as you begin and then iteratively develop your architecture design. The major decisions, briefly described in the following sections, are:
For a more detailed description of the design process, see Chapter 4 "A Technique for Architecture and Design." Contents
Overview This chapter describes and discusses high level patterns and principles commonly used for applications today. These are often referred to as the architectural styles, and include patterns such as client/server, layered architecture, component-based architecture, message bus architecture, and service-oriented architecture (SOA). For each style, you will find an overview, key principles, major benefits, and information that will help you choose the appropriate architectural styles for your application. It is important to understand that the styles describe different aspects of applications. For example, some architectural styles describe deployment patterns, some describe structure and design issues, and others describe communication factors. Therefore, a typical application will usually use a combination of more than one of the styles described in this chapter. Layered Architectural Style Layered architecture focuses on the grouping of related functionality within an application into distinct layers that are stacked vertically on top of each other. Functionality within each layer is related by a common role or responsibility. Communication between layers is explicit and loosely coupled. Layering your application appropriately helps to support a strong separation of concerns that, in turn, supports flexibility and maintainability. The layered architectural style has been described as an inverted pyramid of reuse where each layer aggregates the responsibilities and abstractions of the layer directly beneath it. With strict layering, components in one layer can interact only with components in the same layer or with components from the layer directly below it. More relaxed layering allows components in a layer to interact with components in the same layer or with components in any lower layer. The layers of an application may reside on the same physical computer (the same tier) or may be distributed over separate computers (n-tier), and the components in each layer communicate with components in other layers through well-defined interfaces. For example, a typical Web application design consists of a presentation layer (functionality related to the UI), a business layer (business rules processing), and a data layer (functionality related to data access, often almost entirely implemented using high-level data access frameworks). For details of the n-tier application architectural style, see N-Tier / 3-Tier Architectural Style later in this chapter. Common principles for designs that use the layered architectural style include:
Examples of layered applications include line-of-business (LOB) applications such as accounting and customer-management systems; enterprise Web-based applications and Web sites, and enterprise desktop or smart clients with centralized application servers for business logic. A number of design patterns support the layered architectural style. For example, Separated Presentationpatterns encompass a range of patterns that the handling of the user's interactions from the UI, the presentation and business logic, and the application data with which the user works. Separated Presentation allows graphical designers to create a UI while developers generate the code to drive it. Dividing the functionality into separate roles in this way provides increased opportunities to test the behavior of individual roles. The following are the key principles of the Separated Presentation patterns:
Other examples of Separated Presentation patterns are the Passive View pattern and the Supervising Presenter (or Supervising Controller) pattern. The main benefits of the layered architectural style, and the use of a Separated Presentation pattern, are:
Consider the layered architectural style if you have existing layers that are suitable for reuse in other applications, you already have applications that expose suitable business processes through service interfaces, or your application is complex and the high-level design demands separation so that teams can focus on different areas of functionality. The layered architectural style is also appropriate if your application must support different client types and different devices, or you want to implement complex and/or configurable business rules and processes. Consider a Separated Presentation pattern if you want improved testability and simplified maintenance of UI functionality, or you want to separate the task of designing the UI from the development of the logic code that drives it. These patterns are also appropriate when your UI view does not contain any request processing code, and does not implement any business logic.
Chapter 1: What is Software Architecture? |
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