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Full-contact medieval fights



WMFC: DONJON CUP

Full-contact medieval fights

Tournament rules

 

Main statements .

1.1. “DONJON СUP” tournament (hereafter - the tournament) - annual worldwide competition, which is held in several stages in order to define the best club/ team of the year and the best fighter of the year in full-contact medieval fights "1-to-1".  

1.2. The fights of the tournament are held with steel sport weapons using analogues of historical medieval protective equipment.

1.3. Stages of the tournament (hereafter - stages) may be held in different countries and cities. Representatives of any city in any country may apply for the organization of the stage.

1.4. The stages may be held both as stand-alone events, and as parts of wider events (national and city celebrations, thematic festivals, conventions, etc.).

1.5. Applications for the tournament stages have to be submitted to the addresses and contacts indicated in the main tournament group, which can be found at: https://vk.com/donjoncup.

1.6. The maximum possible number of stages of the tournament during one year is 12. The maximum possible number of stages during 1 month is 2.

1.7. Applications are examined by the organizing committee of the tournament on a competitive basis. The time for consideration of the application for the stage of the tournament is 1 calendar month from the date of application. Priority in the consideration of applications, other things being equal, has an application, which has been sent earlier.

Nominations .

 

3.1.  Every stage of tournament is held in the following nominations:

Men:

a) Light weight (fighters weighing not more than 75 kg).

b) Average weight (fighters over 75 kg, but not more than 85 kg).

c) Heavy weight (fighters over 85 kg, but not more than 95 kg).

d) Super-heavy weight (fighters over 95 kg).

e) Women (absolute).

3.2.  Any fighter has the right to fight in any category, if his real weight is less than the lower weight threshold for this category.

3.3.  The weighing of all of the fighters before the competitions is a mandatory procedure. The division of fighters in weight categories is made solely on the basis of weighing results.

 

Participation in the tournament. Registration of participants.

 

4.1.  Those athletes may participate in the tournament, whose application for participation was approved by the organizers, if this does not contradict the other requirements for the participants.

4.2.  Athletes under 18 years old are not allowed to take part in the tournament.

4.3.  In order to participate in the tournament, the athlete must have a complete and serviceable Equipment Set (hereafter - the ES), i.e. weapons, armor and clothing, including spare weapons and parts of the armor. The ES must satisfy the Technical and Historical requirements of these rules.

4.4.  Only athletes, who do not have medical contraindications to participate in competitions in combat sport, may participate.

4.5.  In order to take part in any stage of the tournament, each fighter must send a preliminary application for participation to the addresses and contacts listed on the main information resource of the tournament, which can be found at: https://vk.com/donjoncup.

4.6.  Each athlete at each stage of the tournament not later than half an hour before the start of the fights in his category must pass a weigh-in, pass the checkup of the Control Commission and register in the protocol of the competitions.

4.7.  The protocol of the competitions (hereafter - the protocol) is the main document certifying the access of the fighter to participate in the tournament stage.

4.8.  Just after the end of the last fight of the stage, the Protocol must be signed by all members of the Judging Collegium and the Control Commission of the stage.

 

The Judging Collegium.

7.1.  The minimum composition of the Judging Collegium of the tournament stage is:

a) The Chief Judge,

b) Three side judges,

c) One timekeeper,

d) One marshal in the ring,

f) The Secretary.

 

7.2.  If it is expected that fights at the competitions are to be held simultaneously on several rings, then every additional ring requires the inclusion into the Judging Collegium of an additional judging panel, which should consist of:

a) Three side judges,

c) One timekeeper,

d) One marshal in the ring.

 

7.3.  The Chief Judge.

7.3.1.  The Chief Judge administers the work of the Judging Collegium.

7.3.2.  The Chief Judge receives protests of fighters and directs their consideration.

7.3.3.  The Chief Judge has the casting vote in all disputed matters relating to the interpretation of the rules.

7.3.4.  If all the fights of competitions are held on one fighting ring, then it is allowed to combine duties of the Chief Judge with duties of a side judge, or the Secretary or a marshal in the ring.

 

7.4. The marshal in the ring:

7.4.1. The marshal in the ring is obliged to check combat readiness of the fighters, the side judges, the timekeeper and the doctor of the competition before every fight.

7.4.2. The marshal is obliged to give commands to start, to suspend and to stop a fight.

7.4.3. The marshal is obliged to track violations of the rules, knockdowns, knockouts, “clinches”, “losses of weapons”, as well as “breakdowns of armor” and “breakdowns of weapons”. A marshal is obliged to count the time for recovery after a knockdown, the time of the wrestling on the ground and of ground-and-pound, as well as the time of the «clinch».

7.4.4.  The marshal is obliged to take appropriate measures to prevent violations of the rules by fighters and their cornermen, including warnings, reprimands, removals of cornermen and disqualifications of fighters.

7.4.5. The marshal is obliged to сheck the state of his ring in between rounds of a fight.

7.4.6. The marshal is obliged to announce the results of each fight in his ring.

 

7.5. Side judges.

7.5.1.  A side judge is obliged to objectively evaluate the effectiveness of actions and activities of both fighters. Based on this evaluation, a side judge has to score “action points” (AP) in each round.

7.5.2. A side judge is obliged to charge the required number of points to the opponent of the fighter, who, according to the decision of a marshal in the ring, allowed the loss of his weapon or his armor breakdown.

7.5.3. A side judge is obliged to keep the score independently and unbiased. He is not allowed to contact other judges from the beginning and until the end of the fight. Three side judges should be located on different sides of the ring.

7.5.4. Immediately after the end of each fight, a side judge is obliged to transfer his notes with the score of both fighters in each round to the Secretary.

 

7.6. Timekeepers.

7.6.1.  A timekeeper counts down the net time of rounds of a fight (i.e., not taking into account suspensions of the fight), as well as the rest time between rounds and the time allotted by a marshal for repairing or replacement of elements of the ES.

7.6.2.  A timekeeper has to signal the end of a round with a special command “Time!”, or with the sound of a gong.

7.6.3.  A timekeeper has to signal the end of a break between rounds with a special command “Time!”, or with the sound of a gong.

 

7.7. The Secretary of the competitions.

7.7.1. The Secretary is obliged to register the participants of the tournament in the Protocol immediately after their successful passage of the Control Commission.

7.7.2. The Secretary is obliged to count the results of each round of a fight in «victory points» (VP), according to the judges' notes received at the end of each round.

7.7.3. The Secretary is obliged to fine the fighter for one «victory point» (VP), in the case of issuing him of an official reprimand by a marshal in the ring.

7.7.4. The Secretary is obliged to call fighters to come to the ring for a fight.

 

7.8. The duties of the Judging Collegium of the competitions include consideration of the protests submitted by the tournament participants. The protest must be considered immediately after it is filed. In case of satisfaction of the protest, the results of the fight can be completely revised, or a rematch can be appointed.

 

The Control Commission.

 

8.1. The Control Commission should consist of one or several specialists. If the Commission consists of several persons, the Organizing Committee has to appoint one of them the Head of the Control Commission. The Head of the Commission coordinates its activities, and also has the casting vote in the event of a controversial situation. By decision of the Organizing Committee, the duties of the Control Commission may be transferred to the selected representatives of the Judging Collegium.

8.2. Members of the Control Commission are obliged:

8.2.1. To hold a general inspection on the day of the competitions, just before the start of fights, of the appearance and conditions of fighters, as well as of their protective gear and weapons, for the compliance with the Rules.

8.2.2. To decide whether to admit or not a fighter to participate in the tournament. In the case of not admitting of some fighter, he must be explained on the basis of which paragraph of the rules such a decision was made.

8.2.3. To decide whether to admit or not a fighter's ES to use in the competitions. The Control Commission has the right to demand the replacement of selected elements of the fighter's ES, if these elements do not meet the requirements of the rules of the Tournament. Weapons permitted by the Control Commission have to be marked in a special way.

8.2.4. To enter the necessary medical and anthropometric data of fighters into the Protocol, as well as a brief description of their ES, including weapons.

8.2.5. To track the participants' ES status directly during a fight. To track the replacement of elements of equipment produced by fighters during each fight.

8.2.6. To conduct in the ring just before the start of each fight a brief review of the ES of each fighter for compliance with the rules.

8.2.7. To conduct the second inspection of the ES of both fighters, just after the end of their fight, in case of demand from one of the fighters.

 

The medical support .

 

9.1. Each stage of the tournament must be accompanied by at least one professional medic, who must have the qualification of a sports doctor, a traumatologist, or a surgeon.

9.2. All medics accompanying the competitions are required to carry the medicines and equipment necessary to provide first aid.

9.3. Any medic providing medical support for the competitions has the right to disqualify any fighter and remove him from the competitions for medical reasons. In such a case, the Protocol should be made a record of this with the signature of this medic indicating the grounds for disqualification.

 

Technical requirements .

 

10.1. Fighter’s weapons:

10.1.1.  In the tournament it is allowed to use various types and combinations of weapons from the following list:

a) A shield and a sword / a falchion / a saber,

b) A shield and an axe,

c) A two-handed sword / a saber / a falchion,

d) A two-handed axe / a halberd.

In all of these cases, sports equipment of certain parameters is to be used.

10.1.2.  It is allowed in the competitions to use one-handed and two-handed sports bladed weapons, as well as one-handed sport axes, which meets the following rule: M*L must be greater than or equal to “30” (for males) and “25” (for females), where “M” is the total mass of a weapon in kilograms and "L" is the distance in centimeters from the cross-guard of a sword (from the top edge of the handle in the case of an axe) to the point of the balance of a weapon + 5 cm.

10.1.3.  Additional requirements for sports bladed weapons (sword, falchion, sabre, etc.):
a) The blade of a weapon must be made of steel;
b) The length of a weapon must be at least 60 cm.;
c) The weight of a weapon must be no less than 1200 grams;
d) The diameter of the rounding of the point of a weapon must be not less than 15 mm.;
f) The cutting edge of a blade should be not less than 2 mm thick and rounded; the cutting edge must be free of chips and notches more than 1 mm depth;

10.1.4.  Additional requirements for one-handed sports shafted weapons (axe, mace etc.):

a) The battle head of a weapon must be made of steel; the shaft of a weapon must be made of wood and may be reinforced with steel;

b) The length of a weapon, including the shaft and the battle head, shall be not less than 60 cm.;

c) The weapon weight must be at least 800 grams;

d) Every blade of a weapon should be at least 8 cm long; the cutting edge of a blade should be at least 2 mm thick and should be rounded;

e) The cutting edge should be free of chips and notches more than 1 mm depth, as well as of thorns and other sharp protrusions;

f) Any blade of the weapon may have a bending; the bending should be uniform throughout its length; the bending should be with the central part being forward; the depth of the bending should not exceed 1/8 of the length of the blade;

g) A straight line drawn from the upper end of a blade to the lower should not have a tilt to the handle of a weapon more than 15 degrees;

h) The shaft of the weapon must be free of sharp protruding parts.

10.1.5.  It is allowed in the competitions to use two-handed sports shafted weapons (poleaxes, halberds etc.), which meets the following rule:

a) The battle head of a weapon must be made of steel; the shaft of a weapon must be made of wood and may be reinforced with steel;

b) The length of a weapon, including the shaft and the battle head, shall be not less than 100 cm.;

c) The weapon weight must be at least 2500 grams;

d) Every blade of a weapon should be at least 8 cm long; the cutting edge of a blade should be at least 2 mm thick and should be rounded;

e) The cutting edge should be free of chips and notches more than 1 mm depth, as well as of thorns and other sharp protrusions;

f) Any blade of the weapon may have a bending; the bending should be uniform throughout its length; the bending should be with the central part being forward; the depth of the bending should not exceed 1/8 of the length of the blade;

g) A straight line drawn from the upper end of a blade to the lower should not have a tilt to the handle of a weapon more than 15 degrees;

h) The shaft of the weapon must be free of sharp protruding parts.

10.1.6.  Shield requirements:

a) A shield should be made of plywood or wooden boards with a thickness of at least 8 mm., or it should be made of steel with a thickness of at least 1.5 mm.;

b) Shields made of wood may be trimmed along the edge with a leather strip, or reinforced with steel;

c) The edge of a wooden as well as of a metal shield must be at least 5 mm thick and rounded; the edge of a shield should be free of sharp parts, sharp corners, notches and chips;

d) The outer plane of the wooden shield must be covered with leather or cloth and painted; the usage of heraldic symbols or ornamental elements that correspond to the rest of the fighters’ ES for the design of the shield outer plane is welcome. The outer plane of the shield should also be free of sharp protruding parts and corners.

10.2. The protective equipment (the armor) of a fighter:

10.2.1. The fighter's ES should include armor, providing complete and reliable protection of legs, hands, the corpus, the pelvis, the groin, the neck and the head of a fighter. In junctions of various elements of armor there should be no gaps that are not covered by protection.

10.2.2. The protection of arms must ensure complete and reliable protection of hands, wrists, forearms, elbow joints and shoulders of a fighter.

10.2.3.  The protection of legs should provide complete and reliable protection of hips, knee joints and legs of a fighter. It is strongly recommended to provide a reliable foot protection.

10.2.4.  The protection of the corpus should ensure full and reliable protection of shoulder joints, collarbones, the chest and the abdomen, ribs, scapulars, the spine, kidneys, the pelvis and the groin area of a fighter.

10.2.5.  Arm protection, leg protection and corpus protection should consist of two layers: a hard outer layer (steel or titanium plates with a thickness of at least 1 mm, or hardened leather plates with a thickness of at least 5 mm, or combinations of these options) and a shock-absorbing soft inner layer (a quilted batting, a tow, a felt or their analogues, lined with a fabric). The thickness of a shock-absorbing layer on each site and at maximum compression should be at least 2 mm. (except for the inner side of the elbows and knee folds, as well as the area of ​​the armpits). Note: If a fighter uses a shield for combat that covers the entire forearm and the elbow of his shielded arm, the protection of the elbow joint and of the forearm of this arm may consist solely of a soft layer.

10.2.6.  An area of the fighter's groin should be protected by a special armor element made of hard materials (a steel or titanium plate with a thickness of not less than 1 mm., or a hardened leather plate with a thickness of not less than 5 mm.). Elements of the armor responsible for the protection of a groin, which were made only of soft materials, are not allowed. It is possible to protect a groin with a plastic protector, under the condition that this protector is completely hidden under other elements of the equipment of a fighter.

10.2.7.  A helm must provide complete and reliable protection of the neck and the head of a fighter.

10.2.8.  A helm must be made of steel with a thickness of at least 2 mm. It should be equipped with a shock-absorbing liner made of soft resilient materials (a quilted batting, a tow, a felt or their analogs, lined with a fabric). The thickness of a shock-absorbing layer on each site should be at least 4 mm at maximum compression.

10.2.9.  For helms that do not provide full protection for а neck it is necessary to wear an additional protection consisting of two layers: a hard outer layer (for example, a ring or scale aventail) and a soft inner layer, made of a felt, a tow, a quilted batting, or their analogues, lined with a fabric; the thickness of the soft layer should be at all sites and at a maximum compression of at least 4 mm.

10.2.10. The neck protection (except the protection of a neck from behind), may consist entirely of soft materials, but only if at all sites the layer of these soft materials at maximum compression is at least 10 mm.

10.2.11. The protection of a neck from behind must necessarily include one or more steel or titanium plates with a thickness of at least 1 mm, providing reliable protection of the spine in this area.

10.2.12. The degree of compliance of the ES of combatants with the technical requirements of the rules is determined exclusively by the Control Commission.

 






Historical requirements .

 

11.1. Every element of the fighter's ES (with the exception of the necessary hidden protection elements) should have a historical medieval prototype.

11.2. Every element of the fighter's ES (with the exception of the necessary hidden protection elements) must correspond to one specific historical epoch (not more than one hundred years in the period from 1000 to 1600 AD) and one specific region (for example The South, The North, The West and The Central Europe, The Eastern and South-Eastern Europe, The Middle East, The Central Asia, The Far East, etc.).

11.3. It is allowed to change or strengthen the fighter's ES to the detriment of compliance to historical prototypes if this change or reinforcement is forced (i.e. if the historical analogue of the fighter's ES does not provide the necessary protection) and if it is hidden under others elements of the fighter's ES. Such hidden protection in any case should not exceed 15% of the whole ES of a fighter. Note: It is allowed to make some unhidden change or strengthening to the detriment of compliance to historical analogues of the ES elements responsible for protection of hands, knees, shins and feet, but only if these elements are made of metal.

11.4. The degree of compliance of the fighter's ES to historical requirements is determined solely by the Control Commission.

 

 

The fighting ring .

 

12.1. A round, a hexagonal or an octagonal fighting ring must have at least 5 and not more than 8 meters in diameter, a rectangular or a square ring should be not less than 5 meters on the shortest side and not more than 8 meters on the longest.

12.2. The ring must have plain and dense floor. In the boundaries of the ring there should be no items that can interfere with the free movement of fighters and a marshal.

12.3. The barrier of a fighting ring must be rigid or resilient, capable of withstanding a great deal of pressure. The barrier of the ring must prevent fighters from coming out of the limits of the ring. It should be clearly visible and have a height of at least 1.2 meters above the floor.

12.4. Lighting devices should be located above the fighting ring at a height of at least 4 meters.

12.5. At a distance of at least one meter around the fighting ring a safety zone must be fenced. Entrance to this zone is allowed only to participants, judges, cornermen, timekeepers and members of control commissions. The safety zone should be clearly marked in space.

 

The Allowed hitting zone.

 

13.1. The "allowed hitting zone" includes the head, the neck (except the behind of the neck), the body (with the exception of the spine and the underarm area), shoulders, elbows (except the inner side of the elbow fold), forearms, hands, the pelvis (except the groin area), hips, knees (with the exception of the behind of the knee) and shins (at least 10 cm above the ankle joint) of a fighter. All the rest parts of the body of a fighter forms the "Forbidden hitting zone".

13.2. The head (any part of it), the neck, the chest, the back, the abdomen, the pelvis, knees, shins, elbows, hands and forearms of a fighter refer to "the areas of the body subject to obligatory protection by armor".

 

The fight procedures.

 

17.1.  Each fight consists of two rounds of 90 seconds each. The break between rounds is 45 seconds.

17.2.  The Secretary shall call both fighters for the conducting of the fight, and these fighters, being in a full combat readiness, must immediately come into the fighting ring. At the entrance to the ring each fighter must be examined by a representative of the Control Commission for compliance of his ES with the technical requirements.

17.3.  A fight may start if only the marshal and both fighters are present in the ring, and there are three side judges, the timekeeper, and cornermen of both fighters at the outer side of the border of the fighting ring, in the limits of the safety zone. The marshal should verify the readiness of the rest of the representatives of the judging panel and both fighters for the fight, and if nothing prevents it, he must give the signal to start the fight with the special command "Fight!". Immediately after this command the countdown of the time of the fight by the timekeeper and the scoring by side judges should be started.

17.4.  A fight may be stopped only by the special command of the marshal ("Stop fight!"). Just after the command "Stop fight!" the countdown must be suspended by a timekeeper, and any further attacking actions of fighters are not considered effective. A stoppage of a fight must be made by the marshal only in the following cases:

a) The time of a round is over.

b) There was “the breakdown of a weapon” situation, “the breakdown of armor” situation, “the coming out of the limits of the ring” situation, “the loss of a weapon” situation.

c) Extraneous persons or objects appeared in the ring. Note:

d) There was a violation of the rules.

e) A fighter is in a state of the knockdown in a state of the knockout.

g) There was a demand to stop the fight on a part of a fighter or his cornerman.

17.5.  The suspension of a fight must be made only by a special command of the marshal ("Break!"). A suspension of a fight must be made by a marshal only in the following cases:

a) There was the “clinch” situation.

b) A fighter is on the ground for more than 10 seconds.

17.6.  After the end of the net time of a fight, the timekeeper should give a special signal (the command "Time!" or the sound of a gong), after which the marshal should stop the fight. If this is not the last round of the fight, the timekeeper should start the countdown of the time of a break between rounds. As the time allotted for the break ends, the timekeeper should give a special signal (command "Time!", or the sound of a gong), and the marshal should give the command to continue the fight.

17.7. In the case there are extraneous persons or objects in ring, the marshal have to stop the fight. Extraneous persons or objects have to be removed from the ring, fighters must return to that place and to that position, in which they were at the moment the fight was stopped, after what the fight must be continued.

17.8. Immediately after the end of the fight, each side judge should send his entries to the Secretary of the competitions. On the basis of these entries the Secretary calculates the result of the fight and passes it to the marshal in the ring for the announcement.

17.9. In the event that after the last round of the fight it is impossible to determine the winner, an additional round of 45 seconds should be assigned by the marshal. Thus, no more than 3 additional rounds may be assigned.

 

The victory in a fight.

 

18.1.  Depending on the result of the fight, the fighter who won the fight can be awarded with the “victory by points”, the “technical victory”, the “pure victory” or the "victory with a minimum advantage."

18.2.  The "victory by points" should be announced if the net time of the fight has ended. The "victory by points" is awarded to the fighter, who has scored the highest amount of “victory points” (“VPs”) in the fight.

18.3.  After the end of each round each side judge should decide independently what the amount of "action points" (“AP”) is to be awarded to each of the fighters, basing on the following action evaluation system:

18.3.1. The weak non-accent strike, as well as the strike which passed in passing or the strike through the block should be estimated at 0 “APs”.

18.3.2. The qualitative accented strike is estimated at 1 “AP”. The especially effective strike (the strike which had a significant visible impact on the opponent) is estimated at 2 “APs”. In both cases the following strikes of a fighter are counted:

a)  strikes by a battle part of a bladed weapon or a shafted weapon to any part of the permitted damage area;

b)  strikes by hands (including elbows), by the shield, as well as by the pommel or the shaft of a weapon to the head and to the body of an opponent;

c) strikes by legs (including knees) to the head, to the body and to legs of an opponent;

d) strikes by the head (by the forehead area) to the head and to the body of an opponent.

18.3.3. The takedown is a technique that leads to a fall of the opponent and that satisfies any of the following conditions:

a) the starting position of the attacked fighter is on both or on one of his knees,

b) the attacked fighter falls on his chest, stomach, buttocks or lower back.

A takedown brings 1 “AP” to the attacking fighter.

18.3.4. The throw is a technique that leads to a fall of the opponent and that satisfies both of the following conditions:

a) the attacked fighter falls on his head, on the side or on the upper back,

b) the starting position of the attacked fighter is standing.

A throw brings 3 “APs” to the attacking fighter.

18.3.5. Dominant positions are considered the following:

a) standing (including standing on both or on one of his knees) position when the opponent lies,

b) the “scarf hold” position,

c) the “side сontrol” position,

d) the “full mount” position,

e) “north-south” position.

18.3.6.  Every qualitative accented strike on the lying opponent from a dominant position is estimated at 2 “APs”. In this case the following strikes of a fighter are counted:

a) strikes by a battle part of a bladed weapon or a shafted weapon to any part of the permitted damage area;

b) strikes by hands (including elbows), by the knees, by the head (by the forehead), by the shield, as well as by the pommel or the shaft of a weapon to the head and to the body of an opponent.

18.3.7.  The knockdown of a fighter brings 10 “APs” to his opponent.

18.3.8.  The loss of a weapon by a fighter brings 3 “APs” to his opponent.

18.3.9.  The breakdown of armor of a fighter brings 3 “APs” to his opponent. “APs” are brought only by the breakdown of armor that requires the stoppage of a fight. The breakdown of a weapon (including a shield) of a fighter brings no “APs” to his opponent.

18.3.10.  In the case of the breakdown of his armor the fighter is given one minute to fix it. If he fails to repair his armor in time, he may ask for one additional minute. It brings 3 more “APs” to his opponent.

18.3.11. If any technical action is made with the violation of the rules, then this action brings no “APs”.

18.4. The side judges are obliged immediately after each round of each fight to send their entries to the Secretary of the competitions, who calculates “VPs” of each fighter, guided by the following principles:

18.4.1.  In the case of a slight advantage of one of the fighters (the difference in the number of scored “APs” is less than 20% or less than 3 “APs”) or in the case of the impossibility to determine it, each of the fighters is awarded 5 “VPs”.

18.4.2. In case of convincing superiority of one of the fighters (the difference in “APs” is more than 20% and less than 50%, but not less than 3 “APs”) the winner should be awarded 5 “VPs” and the loser should be awarded 4 “VPs”.

18.4.3. In the case of absolute superiority of one of the fighters (the difference in “APs” is 50% or more, but not less than 5 “APs”) he should be awarded 5 “VPs”, and the loser should be awarded 3 “VPs”.

18.4.4.  The secretary is obliged to subtract from the fighter's result 1 “VP” for each official reprimand, issued to him by the marshal in ring.

18.5.  If 3 additional rounds have been appointed and side judges have failed to determine the winner by the procedure described above, then in this case the judging panel composed of 3 side judges and the marshal in the ring is obliged by simple voting to award one of the fighters the "victory with a minimum advantage". The casting vote in this voting belongs to the marshal in the ring. In this case the final score of the fight in “VPs” should be “0.5-0” in favor of the winner.

18.6.  The "technical victory" with the score "0-0" is awarded to one of the fighters if his opponent was disqualified before the fight or during it, as well as if his opponent was not able to replace his broken weapon.

18.7.  The "Pure victory" with the score "13-0" is awarded to one of the fighters in the following cases:

18.7.1.  His opponent appears in the state of the knockout.

18.7.2.  His opponent refused to continue the fight.

18.7.3.  His opponent's cornerman demanded to stop the fight considering the danger to the health of his fighter.

18.7.4.  His opponent failed to replace or repair the broken element of his armor in the allotted time.

 

WMFC: DONJON CUP

full-contact medieval fights

Tournament rules

 

Main statements .

1.1. “DONJON СUP” tournament (hereafter - the tournament) - annual worldwide competition, which is held in several stages in order to define the best club/ team of the year and the best fighter of the year in full-contact medieval fights "1-to-1".  

1.2. The fights of the tournament are held with steel sport weapons using analogues of historical medieval protective equipment.

1.3. Stages of the tournament (hereafter - stages) may be held in different countries and cities. Representatives of any city in any country may apply for the organization of the stage.

1.4. The stages may be held both as stand-alone events, and as parts of wider events (national and city celebrations, thematic festivals, conventions, etc.).

1.5. Applications for the tournament stages have to be submitted to the addresses and contacts indicated in the main tournament group, which can be found at: https://vk.com/donjoncup.

1.6. The maximum possible number of stages of the tournament during one year is 12. The maximum possible number of stages during 1 month is 2.

1.7. Applications are examined by the organizing committee of the tournament on a competitive basis. The time for consideration of the application for the stage of the tournament is 1 calendar month from the date of application. Priority in the consideration of applications, other things being equal, has an application, which has been sent earlier.


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