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The Loss of a weapon. The breakdown of a weapon. The breakdown of armour. The fall. The clinch. The knockdown. The knockout. The coming out of the limits of the ring.



 

16.1.  The loss of a weapon is the situation when a fighter ceases to hold his weapon with his hands. In this case the fight has to be stopped, and the Marshal should announce "The loss of a weapon!" pointing with one hand in the direction of the fighter, who has lost his weapon. The fighter must immediately take back his weapon, both fighters must return to that place, and to that position in which they were at the moment the fight was stopped, after what the fight must be continued.

16.2.  The breakdown of a weapon is the situation when one of the fighter’s weapons no longer meets the technical requirements of the rules. In the event of the breakdown of a weapon, the marshal should stop the fight. The fighter or his cornerman must immediately replace the broken weapon. It is allowed to replace it only with the weapons that previously had been approved by the Control Commission. If the team of the fighter cannot make the replacement, then the fight should be stopped completely. Otherwise, both fighters have to return to that place, and in to that position in which they were at the moment the fight was stopped, after what the fight must be continued.

16.3. The breakdown of armor is the situation when any of the elements of fighter’s armor no longer meets the technical requirements of the rules. In the case the broken element relates to protection of the areas of the body subject to obligatory protection by armor, the marshal should stop the fight and announce "The breakdown of armor!" pointing with one hand in the direction of the fighter, whose armor has been broken. The fighter or his cornerman must repair or replace the damaged element. Marshal may give an additional time (not more than two times for 1 minute for 1 fight). At the expiration of this time the equipment of the fighter must be examined by a representative of the Control Commission. If the fighter in this ES is not able, in the opinion of the representative, to continue the fight, the fight should be stopped completely. Otherwise fighters have to return to that place and to that position in which they were at the moment the fight was stopped, after what the fight must be continued.

16.4.  The fall is a situation when a fighter touches the floor of the ring with his back, pelvis, or any three points of the body for at least two seconds. Note: The situation when a fighter touches the floor of the ring with one or both knees, but does not rely on the floor of the ring with anything else except his feet and his knees is not considered a fall. In the case one of the fighters of both of them are in the state of the fall for more than 10 seconds the marshal has to suspend a fight with the command “Break!” After this command both fighters must immediately let go the grapple, stand up, move away from each other on the distance of approximately 3 meters and wait for the command of the marshal to continue the fight.

16.5.  Knockdowns are determined by the marshal in the ring. The knockdown of a fighter is a situation when one of the fighters, in view of his physical condition, for some time loses the ability to continue the fight. The knockdown does not necessarily have to be accompanied by the fall of the fighter. The situation, in which a fight was stopped at the time when any of the fighters were on the ground and a fighter has not rose immediately after the command of the marshal to stand up and to continue the fight, is equated to the knockdown of that fighter. If the marshal has recognized the knockdown of a fighter, he should immediately start the count of ten seconds, straightening the fingers of one hand before the face of the fighter which is the state of knockdown. If before the count of "ten" the fighter does not state the readiness to continue the fight, or refuses to continue the fight, or the marshal recognizes his condition to be not satisfactory (in the situation of the knockdown, the marshal has the right to use the advice of a medic), the fighter should be considered to be in the state of knockout, and the fight should be finally stopped. Otherwise, the fight must be continued. Note: The second Knockdown of the same fighter during one round of fight is equated to a Knockout.

16.6.  Knockouts are determined by the marshal in the ring. The knockout of a fighter is a situation when one of the fighters, in view of his physical condition, completely loses the ability to continue the fight. The knockout does not necessarily have to be accompanied by the fall of the fighter. In the case of the knockout, the marshal must stop the fight and declare: "Knockout!", pointing with one hand in the direction of the fighter, who has been knocked-out. Knocked-out fighter has to be examined by the medic of the competitions. Note: The marshal may stop the fight without starting the count, if, in his opinion, the fighter received a serious injury requiring immediate medical help.

16.7.  The clinch is a situation that occurs either in the stance or in wrestling on the ground, when both fighters, being in a mutual grapple, block the ability of each other to perform effective attacking actions. In the case the fighters are in the state of the clinch for more than 7 seconds the marshal has to suspend a fight with the command “Break!” After this command both fighters must immediately let go the grapple, stand up (if they were on the ground), move away from each other on the distance of approximately 3 meters and wait for the command of the marshal to continue the fight.

16.8. The coming out of the limits of the ring is the situation in which one or both fighters appeared outside the borders of the ring. In this case the fight must be stopped; both fighters have to take their initial places in the ring, after what the fight must be continued.

 

The fight procedures.

 

17.1.  Each fight consists of two rounds of 90 seconds each. The break between rounds is 45 seconds.

17.2.  The Secretary shall call both fighters for the conducting of the fight, and these fighters, being in a full combat readiness, must immediately come into the fighting ring. At the entrance to the ring each fighter must be examined by a representative of the Control Commission for compliance of his ES with the technical requirements.

17.3.  A fight may start if only the marshal and both fighters are present in the ring, and there are three side judges, the timekeeper, and cornermen of both fighters at the outer side of the border of the fighting ring, in the limits of the safety zone. The marshal should verify the readiness of the rest of the representatives of the judging panel and both fighters for the fight, and if nothing prevents it, he must give the signal to start the fight with the special command "Fight!". Immediately after this command the countdown of the time of the fight by the timekeeper and the scoring by side judges should be started.

17.4.  A fight may be stopped only by the special command of the marshal ("Stop fight!"). Just after the command "Stop fight!" the countdown must be suspended by a timekeeper, and any further attacking actions of fighters are not considered effective. A stoppage of a fight must be made by the marshal only in the following cases:

a) The time of a round is over.

b) There was “the breakdown of a weapon” situation, “the breakdown of armor” situation, “the coming out of the limits of the ring” situation, “the loss of a weapon” situation.

c) Extraneous persons or objects appeared in the ring. Note:

d) There was a violation of the rules.

e) A fighter is in a state of the knockdown in a state of the knockout.

g) There was a demand to stop the fight on a part of a fighter or his cornerman.

17.5.  The suspension of a fight must be made only by a special command of the marshal ("Break!"). A suspension of a fight must be made by a marshal only in the following cases:

a) There was the “clinch” situation.

b) A fighter is on the ground for more than 10 seconds.

17.6.  After the end of the net time of a fight, the timekeeper should give a special signal (the command "Time!" or the sound of a gong), after which the marshal should stop the fight. If this is not the last round of the fight, the timekeeper should start the countdown of the time of a break between rounds. As the time allotted for the break ends, the timekeeper should give a special signal (command "Time!", or the sound of a gong), and the marshal should give the command to continue the fight.

17.7. In the case there are extraneous persons or objects in ring, the marshal have to stop the fight. Extraneous persons or objects have to be removed from the ring, fighters must return to that place and to that position, in which they were at the moment the fight was stopped, after what the fight must be continued.

17.8. Immediately after the end of the fight, each side judge should send his entries to the Secretary of the competitions. On the basis of these entries the Secretary calculates the result of the fight and passes it to the marshal in the ring for the announcement.

17.9. In the event that after the last round of the fight it is impossible to determine the winner, an additional round of 45 seconds should be assigned by the marshal. Thus, no more than 3 additional rounds may be assigned.

 

The victory in a fight.

 

18.1.  Depending on the result of the fight, the fighter who won the fight can be awarded with the “victory by points”, the “technical victory”, the “pure victory” or the "victory with a minimum advantage."

18.2.  The "victory by points" should be announced if the net time of the fight has ended. The "victory by points" is awarded to the fighter, who has scored the highest amount of “victory points” (“VPs”) in the fight.

18.3.  After the end of each round each side judge should decide independently what the amount of "action points" (“AP”) is to be awarded to each of the fighters, basing on the following action evaluation system:

18.3.1. The weak non-accent strike, as well as the strike which passed in passing or the strike through the block should be estimated at 0 “APs”.

18.3.2. The qualitative accented strike is estimated at 1 “AP”. The especially effective strike (the strike which had a significant visible impact on the opponent) is estimated at 2 “APs”. In both cases the following strikes of a fighter are counted:

a)  strikes by a battle part of a bladed weapon or a shafted weapon to any part of the permitted damage area;

b)  strikes by hands (including elbows), by the shield, as well as by the pommel or the shaft of a weapon to the head and to the body of an opponent;

c) strikes by legs (including knees) to the head, to the body and to legs of an opponent;

d) strikes by the head (by the forehead area) to the head and to the body of an opponent.

18.3.3. The takedown is a technique that leads to a fall of the opponent and that satisfies any of the following conditions:

a) the starting position of the attacked fighter is on both or on one of his knees,

b) the attacked fighter falls on his chest, stomach, buttocks or lower back.

A takedown brings 1 “AP” to the attacking fighter.

18.3.4. The throw is a technique that leads to a fall of the opponent and that satisfies both of the following conditions:

a) the attacked fighter falls on his head, on the side or on the upper back,

b) the starting position of the attacked fighter is standing.

A throw brings 3 “APs” to the attacking fighter.

18.3.5. Dominant positions are considered the following:

a) standing (including standing on both or on one of his knees) position when the opponent lies,

b) the “scarf hold” position,

c) the “side сontrol” position,

d) the “full mount” position,

e) “north-south” position.

18.3.6.  Every qualitative accented strike on the lying opponent from a dominant position is estimated at 2 “APs”. In this case the following strikes of a fighter are counted:

a) strikes by a battle part of a bladed weapon or a shafted weapon to any part of the permitted damage area;

b) strikes by hands (including elbows), by the knees, by the head (by the forehead), by the shield, as well as by the pommel or the shaft of a weapon to the head and to the body of an opponent.

18.3.7.  The knockdown of a fighter brings 10 “APs” to his opponent.

18.3.8.  The loss of a weapon by a fighter brings 3 “APs” to his opponent.

18.3.9.  The breakdown of armor of a fighter brings 3 “APs” to his opponent. “APs” are brought only by the breakdown of armor that requires the stoppage of a fight. The breakdown of a weapon (including a shield) of a fighter brings no “APs” to his opponent.

18.3.10.  In the case of the breakdown of his armor the fighter is given one minute to fix it. If he fails to repair his armor in time, he may ask for one additional minute. It brings 3 more “APs” to his opponent.

18.3.11. If any technical action is made with the violation of the rules, then this action brings no “APs”.

18.4. The side judges are obliged immediately after each round of each fight to send their entries to the Secretary of the competitions, who calculates “VPs” of each fighter, guided by the following principles:

18.4.1.  In the case of a slight advantage of one of the fighters (the difference in the number of scored “APs” is less than 20% or less than 3 “APs”) or in the case of the impossibility to determine it, each of the fighters is awarded 5 “VPs”.

18.4.2. In case of convincing superiority of one of the fighters (the difference in “APs” is more than 20% and less than 50%, but not less than 3 “APs”) the winner should be awarded 5 “VPs” and the loser should be awarded 4 “VPs”.

18.4.3. In the case of absolute superiority of one of the fighters (the difference in “APs” is 50% or more, but not less than 5 “APs”) he should be awarded 5 “VPs”, and the loser should be awarded 3 “VPs”.

18.4.4.  The secretary is obliged to subtract from the fighter's result 1 “VP” for each official reprimand, issued to him by the marshal in ring.

18.5.  If 3 additional rounds have been appointed and side judges have failed to determine the winner by the procedure described above, then in this case the judging panel composed of 3 side judges and the marshal in the ring is obliged by simple voting to award one of the fighters the "victory with a minimum advantage". The casting vote in this voting belongs to the marshal in the ring. In this case the final score of the fight in “VPs” should be “0.5-0” in favor of the winner.

18.6.  The "technical victory" with the score "0-0" is awarded to one of the fighters if his opponent was disqualified before the fight or during it, as well as if his opponent was not able to replace his broken weapon.

18.7.  The "Pure victory" with the score "13-0" is awarded to one of the fighters in the following cases:

18.7.1.  His opponent appears in the state of the knockout.

18.7.2.  His opponent refused to continue the fight.

18.7.3.  His opponent's cornerman demanded to stop the fight considering the danger to the health of his fighter.

18.7.4.  His opponent failed to replace or repair the broken element of his armor in the allotted time.

 


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