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Scenario: Executioner’s Square



By Nick Kyme and Andy Hall

 

One of the oldest places in Mordheim, Executioner’s Square was named for obvious reasons, the daily executions were a crowd puller making the area busy and surrounding businesses successful. Now the gallows and chopping block stand deserted amongst the rubble. Since Mordheim’s downfall the many victims of Executioner’s square – the guilty and innocent alike - have returned as restless spirits eager to scream their anger at all who pass or linger.

Both warbands have come to Executioner’s Square with one purpose – to fight. Such places are often the arena for so-called ‘pitched battles’, open, bloody and vicious. Little do they realise of the latent spirits, yearning to vent their anger against them.

Terrain

This scenario is played on a 4' x 4' playing area as normal. No buildings can be placed in a central 2' x 2' area although they can be placed along this boundary as this represents the square. Rubble pieces and other such flotsam can be placed in around the square as normal. In the centre of the square, place a piece of terrain to represent the gallows and/or chopping block. Place terrain in the remaining gaming area as normal. The scenario works best if this is particularly dense.

Set-up

Each player rolls a D6. The player with the highest score decides which warband sets up first. In the case of a tie, the warband with the lowest rating may choose. The first player chooses the table edge he wants to set up on, and places all of his warriors within 8" of it. His opponent then sets up within 8" of the opposite edge.

Warbands

Players use the normal warband set-up rules (see ‘Setting up the warbands’).

Starting the game

Both players roll a D6. The player with highest score takes the first turn. If the result is a tie the player with the smaller warband, in terms of actual models, may choose to go first or second.

Special rules

Anger of the Damned: The restless spirits of Executioner’s Square vent their eternal anger at any who roam in or close to the square. They manifest as concentrated and violent gusts of wind; the howling is their screams of rage. At the beginning of each players turn roll a D6. On a roll of 1 the spirits stay silent and nothing happens this turn. If the result is a 2 or more a spirit attacks. If the number is even (2, 4, 6) then the player whose turn it is must choose one of his warriors to be attacked. If the number is odd (3, 5) then his opponent must choose one of the controlling player’s warriors to be attacked. Note it is always the player whose turn it is that is attacked by spirits, the only difference is whether or not he or his opponent chooses the affected model.

An attacked warrior is automatically hit by a Strength 2 attack (no armour modifiers) and is blown directly backwards D6". If an attacked warrior is in an elevated position such as a gantry or an upper floor of a building then there is a good chance he may be blown off and if this is the case treat the model as falling. If a model is blown into a piece of terrain (such as a mound of rubble or the wall of a building) or blown into another warrior, friend or foe, then the warrior (or both warriors if it hits another model) is knocked down but may get up at the start of his next turn should he survive.

Ending the game

When one of the warbands fails its Rout test, the game ends. The routing warband loses and their opponents win.

Experience

+1 Survives. If a Hero or Henchman group survives the battle.

+1 Wining Leader. The Leader of the winning Warband gains +1 Experience.

+1 Per Enemy Out of Action. A Hero gains +1 Experience for each enemy he puts out of action.

+1 Trophy from the Square. If a Hero manages to stay on the gallows (or the piece of terrain representing the gallows) at the centre of the square for one complete turn then he gains +1 Experience.

 

 

Оранжевая зона: В этой зоне можно будет пять раза искать магические предметы (и артефакт) играйте сценарии:

 

1- The Wizard’s Mansion

2- The West Gatehouse

3- Happy Harpy Hunting Grounds

4- The Merchant Square

5- Налёт

6-Игрок с наименьшим рейтингом выбирает из пяти сценариев выше.

 

 


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